No, that wasn’t what he or she meant. I have the same question. What we mean is, when we save games in a debug version of the game, each slot is stored as a file like Saved/SaveGames/.sav". However, in a packaged release version, the “Saved/SaveGames” directory doesn’t get created and we can’t find the .sav files.
In my case, I can save and load games from my built release version just fine, but I can’t actually find the .sav files, which I need to copy elsewhere for other purposes; the “Saved” directory simply doesn’t exist. UE4 must be storing the saved data elsewhere, but I can’t find it. Any ideas? Thanks!