# When you Disable() interaction\_component in verse it shows the msg on the ui before its disabled

**URL:** <https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [December 1, 2025, 7:38pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952 "2025-12-01T19:38:53Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 1, 2025, 7:38pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/1 "2025-12-01T19:38:53Z")

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### Summary

When you Disable() the interaction comp it should disable instantly without showing an message on the screen instead it shows the message as/before being disabled.

In the live event 39.0 in the bunker the button that let you “Wake Homer Up” was also using this comp as it too did this same thing in game.

(Nice Epic is using scenegraph in events) 🙂

It would be nice if it just disabled though without this extra ui on the screen

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

UI/Tools

### Steps to Reproduce

Have an interaction comp in the game and Disable() via verse

You could use the build from the live event and press the “Wake Homer Button”

### Expected Result

It should just disable without the extra ui message/icon

### Observed Result

Its weird in game

### Platform(s)

pc

### Additional Notes

I will share a video when i press “Plant Seed” the first line in code is to Disable() yet if you slow the video/pause and move the frames you see what i mean its some weird ui that doesnt even match the interaction comp ui

Wouldn’t surprise me if this is linked to that 0.2 delay from the input issue in verse and this is built from that system

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 1, 2025, 7:39pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/2 "2025-12-01T19:39:08Z")

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 1, 2025, 7:40pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/3 "2025-12-01T19:40:07Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/f/e/0fe91494647bf15c36d6a9ee5fad01fd15c3deae.jpeg)

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [December 1, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/5 "2025-12-01T22:08:38Z")

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We’ll get someone to take a look.

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**Author:** ![VysenaWoyka](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vysenawoyka/32/1003669_2.png) [@VysenaWoyka](https://forums.unrealengine.com/u/VysenaWoyka)\
**Post date:** [December 3, 2025, 11:36am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/7 "2025-12-03T11:36:42Z")

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While it’s not a blocker, I can confirm this issue is a thing!

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 3, 2025, 11:44am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/8 "2025-12-03T11:44:52Z")

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Yea doesn’t block the game but visually looks very poor

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 5, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/9 "2025-12-05T15:19:07Z")

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Just wanna add when you update the text too in code after interaction there is also a delay in this visually updating.

Its like Interaction (Delay) then text updates

In code its Interaction → Update text no delay

@Flak could you make sure the bug person sees this additional info please 🙂 ty kindly

I feel all these issues could be connected to that 0.2 delay from input using the verse input api if this comp is indeed built off the back of that.

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**Author:** ![Unreal\_Rider1983](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unreal_rider1983/32/810194_2.png) [@Unreal\_Rider1983](https://forums.unrealengine.com/u/Unreal_Rider1983)\
**Post date:** [December 13, 2025, 7:00am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/10 "2025-12-13T07:00:50Z")

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My test results:

1. When the interactable\_component is preset to disabled state under Entity: It does not enable correctly when using Enable() in Verse.
2. When the interactable\_component is preset to enabled state under Entity: It disables correctly when using Disable() in Verse, but does not enable correctly when you use Enable() again.  
Conclusion: Once the interactable\_component enters the Disable state, it cannot be re-enabled.My test results:
  1. When the interactable\_component is preset to disabled state under Entity: It does not enable correctly when using Enable() in Verse.
  2. When the interactable\_component is preset to enabled state under Entity: It disables correctly when using Disable() in Verse, but does not enable correctly when you use Enable() again.

Conclusion: Once the interactable\_component enters the Disable state, it cannot be re-enabled.

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [December 13, 2025, 9:12am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/11 "2025-12-13T09:12:56Z")

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I can also confirm when you start disabled you cannot enable i have resorted to starting enabled and then start the mesh\_comp disabled and enable this. This allows it to work as you would expect.

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**Author:** ![Unreal\_Rider1983](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unreal_rider1983/32/810194_2.png) [@Unreal\_Rider1983](https://forums.unrealengine.com/u/Unreal_Rider1983)\
**Post date:** [December 13, 2025, 1:45pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/12 "2025-12-13T13:45:54Z")

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> [@AtAshTag](#):
>
> I can also confirm when you start disabled you cannot enable i have resorted to starting enabled and then start the mesh\_comp disabled and enable this. This allows it to work as you would expect.

Modifying the enabled state of mesh\_comp as per your suggestion does serve as an effective workaround

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**Author:** ![LexieRain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LexieRain](https://forums.unrealengine.com/u/LexieRain)\
**Post date:** [April 8, 2026, 5:36am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/15 "2026-04-08T05:36:04Z")

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I noticed this behavior for `basic_interactable_component` and `mutable_zone_device`

I found workaround to use `<suspends>` on functions that call `Enable()` and `Disable()` methods, so its necessary to use `spawn{}` to spawn another thread to complete task, thus breaking synchronization

Perhaps threading has something to do with it

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [May 30, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/16 "2026-05-30T19:39:10Z")

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This topic was automatically closed after 180 days. New replies are no longer allowed.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 15, 2026, 10:20am UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/18 "2026-08-15T10:20:29Z")

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Fix coming soon for this one, thank you for flagging!

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 2, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/when-you-disable-interaction-component-in-verse-it-shows-the-msg-on-the-ui-before-its-disabled/2680952/20 "2026-10-02T17:00:09Z")

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FORT-1026350 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 43.00.
