# When will we be able to package for Xbox?

**URL:** <https://forums.unrealengine.com/t/when-will-we-be-able-to-package-for-xbox/464034>\
**Category:** Platform & Builds\
**Tags:** engine-tools, Xbox-One, unreal-engine, packaging-projects, Xbox, question\
**Created:** [April 21, 2020, 3:32am UTC](https://forums.unrealengine.com/t/when-will-we-be-able-to-package-for-xbox/464034 "2020-04-21T03:32:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_26008235](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_26008235](https://forums.unrealengine.com/u/anonymous_user_26008235)\
**Post date:** [April 21, 2020, 3:32am UTC](https://forums.unrealengine.com/t/when-will-we-be-able-to-package-for-xbox/464034/1 "2020-04-21T03:32:42Z")

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Epic has been talking about adding Xbox packaging functionality for about 2 years now, anyone know when that will happen?

Yes, I have an Xbox license. My game has been accepted by Microsoft and I have access and logins to all tools.  
Yes, I have tried to package from source code pulled from Github, it has been an absolute nightmare.

I’m at a complete standstill until an Xbox packaging feature is released on UE4. Is there any word on will that will happen?

Thanks
