# When will VulkanRHI be updated to return screen resolutions?

**URL:** <https://forums.unrealengine.com/t/when-will-vulkanrhi-be-updated-to-return-screen-resolutions/454976>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 7, 2019, 4:32pm UTC](https://forums.unrealengine.com/t/when-will-vulkanrhi-be-updated-to-return-screen-resolutions/454976 "2019-09-07T16:32:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_4d259155](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4d259155](https://forums.unrealengine.com/u/anonymous_user_4d259155)\
**Post date:** [September 7, 2019, 4:32pm UTC](https://forums.unrealengine.com/t/when-will-vulkanrhi-be-updated-to-return-screen-resolutions/454976/1 "2019-09-07T16:32:48Z")

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I have found this in VulkanRHI.cpp:

```
    bool FVulkanDynamicRHI::RHIGetAvailableResolutions(FScreenResolutionArray& Resolutions, bool bIgnoreRefreshRate)
    {
    	return false;
    }

```

When will this function be updated to return screen resolutions?
