Why?
Everytime that i update project version, i got a drop on the framerate to 50%.
and to fix it, i need to recreate from scratch the entire level.
Any clue?
Why?
Everytime that i update project version, i got a drop on the framerate to 50%.
and to fix it, i need to recreate from scratch the entire level.
Any clue?
Could be a config setting forcing Asynchronous Spacewarp on by default. Try opening your oculus-debug tool,enable visual hud(performance) disable Asynchronous Spacewarp and adaptive gpu performance while its running and see if the fps changes in the performance hud.