# When to use pointers or not in UE4

**URL:** <https://forums.unrealengine.com/t/when-to-use-pointers-or-not-in-ue4/299601>\
**Category:** C++\
**Tags:** object, unreal-engine, pointer, CPP, question\
**Created:** [November 22, 2014, 10:15am UTC](https://forums.unrealengine.com/t/when-to-use-pointers-or-not-in-ue4/299601 "2014-11-22T10:15:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![NeusAap\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NeusAap\_1](https://forums.unrealengine.com/u/NeusAap_1)\
**Post date:** [November 22, 2014, 10:52am UTC](https://forums.unrealengine.com/t/when-to-use-pointers-or-not-in-ue4/299601/2 "2014-11-22T10:52:17Z")

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Hello,

Here is a really detailed instruction on what pointers are, and when to use them (make sure to always check pointers :P)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Goodluck, and tell me if this helped you ;D

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