When the user tries to connect to remote server which does not exist, a new server is created with unpredictable things in it

If your project has several levels, you can change them using Open Level. This is true for single player mode, or if you are doing it on a server.

If a client is already connected to the server and is on the server map, and tries to change its level, then the client will be disconnected from the server with an error.

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