# When playing in the editor WebSocket connection successful but failed when playing in packaged, why?

**URL:** <https://forums.unrealengine.com/t/when-playing-in-the-editor-websocket-connection-successful-but-failed-when-playing-in-packaged-why/436199>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 23, 2018, 1:18pm UTC](https://forums.unrealengine.com/t/when-playing-in-the-editor-websocket-connection-successful-but-failed-when-playing-in-packaged-why/436199 "2018-10-23T13:18:45Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![panjianxing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@panjianxing](https://forums.unrealengine.com/u/panjianxing)\
**Post date:** [March 10, 2022, 4:15pm UTC](https://forums.unrealengine.com/t/when-playing-in-the-editor-websocket-connection-successful-but-failed-when-playing-in-packaged-why/436199/11 "2022-03-10T16:15:49Z")

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Hello, I operated according to the method you used, but I can’t link after packaging

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