# When importing buildings directly from fortnite in flying man mode the project does not pass validation and does not start giving error messages

**URL:** <https://forums.unrealengine.com/t/when-importing-buildings-directly-from-fortnite-in-flying-man-mode-the-project-does-not-pass-validation-and-does-not-start-giving-error-messages/832301>\
**Category:** Issues and Bug Reporting\
**Tags:** crash, fortnite-creative, unreal-editor-for-fortnite, Physics, bug-report, question, fortnite\
**Created:** [March 29, 2023, 3:28pm UTC](https://forums.unrealengine.com/t/when-importing-buildings-directly-from-fortnite-in-flying-man-mode-the-project-does-not-pass-validation-and-does-not-start-giving-error-messages/832301 "2023-03-29T15:28:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![HalcyonKnight96](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/halcyonknight96/32/924312_2.png) [@HalcyonKnight96](https://forums.unrealengine.com/u/HalcyonKnight96)\
**Post date:** [March 29, 2023, 5:25pm UTC](https://forums.unrealengine.com/t/when-importing-buildings-directly-from-fortnite-in-flying-man-mode-the-project-does-not-pass-validation-and-does-not-start-giving-error-messages/832301/5 "2023-03-29T17:25:57Z")

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Right, if you copy the name of the uasset file (for example)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/9/e39c6cbf4e1af88d9a1b1d55505592c22123aff2.png)  
in the first log, you can paste that into the outliner

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/b/05b1cd8612832bc244af12914d862c3ae71b0e98.png)  
and it should show you which asset is causing the issue.

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