# when I play as a client, the enemy's life does not change.

**URL:** <https://forums.unrealengine.com/t/when-i-play-as-a-client-the-enemys-life-does-not-change/1334155>\
**Category:** Feedback & Requests\
**Tags:** rpc, unreal-engine, Blueprint, question\
**Created:** [October 16, 2023, 10:14am UTC](https://forums.unrealengine.com/t/when-i-play-as-a-client-the-enemys-life-does-not-change/1334155 "2023-10-16T10:14:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Hoshinami](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hoshinami](https://forums.unrealengine.com/u/Hoshinami)\
**Post date:** [October 16, 2023, 10:14am UTC](https://forums.unrealengine.com/t/when-i-play-as-a-client-the-enemys-life-does-not-change/1334155/1 "2023-10-16T10:14:12Z")

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Could anyone help me with this problem? I did a small project and it’s the first time I’ve tried to do multiplayer, could you tell me if there’s something wrong? When I play as a server, the enemy’s life for the client can be changed, but when I play as a client, the enemy’s life does not change.

[video showing the problem](https://youtu.be/HMxAkCqL1ZY)
