Hey guys.
Sorry if this is in the wrong section.
I’ve been using UE4 for a few weeks now, and usually when I run into a problem, I can either work it out, or find the answer by googling around. But this particular issue has had me stumped for a few days. I’m using version 4.7.
So, I have a level, with a landscape, which works fine. But if I change anything in the level, and launch, I can’t see any changes. It works fine if I play in editor, no problems. I’m having trouble explaining what’s happening here, so I took some screenshots:
http://i.imgur.com/Zf6CtAT.jpg Here’s my editor, in which I’ve added a static mesh.
http://i.imgur.com/IYq7Mfn.jpg Here’s what it looks like when I play in editor. No problems, the mesh is right there.
http://i.imgur.com/MS2Nba0.jpg Here’s what it looks like when I “Launch” my game into a separate window. No mesh!
Things that I’ve tried:
- Clicking “Play > Standalone Game” works fine.
- Cooking the content makes no difference.
- Saving everything.
- Closing and reopening the engine.
- Packaging the content and running the exe.
- Changing the default level to something else, and then back.
- Adding things to another level.
- Creating a new level. - This works!
I’m totally out of ideas, and I’m really stuck. If anyone can give me any suggestions to try, or a solution, I’d be SO grateful! I can give any additional information or screenshots if required.
Thanks!
Update
I sorta fixed it. I deleted the StagedBuilds, Backup and Autosaves folders, and it worked fine. But now that I’ve made some more changes, it’s doing the same thing again. It’s launching the game from a previous ‘state’ again.
Update 2
Nope. Now deleting those folders doesn’t make it work again. So confused.