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When I import the Matinee that I exported, the position and rotation changed

It’s sait that an old bug that EPIC have not fixed.I want to know how to repair it by manually.

Hi!

If you create animation in 3DS MAX you can use this tutorial (link for maxscript in description)

For MAYA scene Y-up

  1. Grouping your originalCamera for get new pivot in origin of world .
  2. Rotate Group in Y = -90
  3. Create new camera camForUE
  4. Select originalCamera the select camForUE and in Animation menu Constrain->Parent->Option.
  5. In option uncheck Maintain offset. Press Apply. camForUE will snap to originalCamera.
  6. Select parent constrain node and in Attribute editor in Parent Constraint Target Offset -> Rotate->Y=90

2f338eb0ca031f7a528b8a8d45265f33ee96fcb9.png

  1. originalCamera before rotating.
  2. originalCamera after rotating.
  3. camForUE

Select camForUE in menu Edit->Keys->Bake Simulation. Export to FBX with Axis Convention -> Up Axis->Z

cam_anim02.PNG

For MAYA scene Z-up

  1. Grouping your originalCamera for get new pivot in origin of world .
  2. Rotate Group in Z = -90
  3. Create new camera camForUE
  4. Select originalCamera the select camForUE and in Animation menu Constrain->Parent->Option.
  5. In option uncheck Maintain offset. Press Apply. camForUE will snap to originalCamera.
  6. Offset rotate not need.

505fb441486a0248bad24abada958383c3c98eb7.png

  1. originalCamera before rotating.
  2. originalCamera after rotating.
  3. camForUE

cam_anim04.PNG