# When I download the audio and put it in the device, the game cannot start

**URL:** <https://forums.unrealengine.com/t/when-i-download-the-audio-and-put-it-in-the-device-the-game-cannot-start/2107982>\
**Category:** Audio\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [November 6, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/when-i-download-the-audio-and-put-it-in-the-device-the-game-cannot-start/2107982 "2024-11-06T14:24:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TFG\_FERIX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TFG\_FERIX](https://forums.unrealengine.com/u/TFG_FERIX)\
**Post date:** [November 6, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/when-i-download-the-audio-and-put-it-in-the-device-the-game-cannot-start/2107982/1 "2024-11-06T14:24:55Z")

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I have a problem with Fortnite Uefn. When I download the audio and put it in the device, the game cannot start, at this moment it shows that the changes are being applied, but this does not lead to anything. PS some custom songs work fine  
ERROR LOG:  
LogOutputDevice: Error: === Handled ensure: ===  
LogOutputDevice: Error: Ensure condition failed: ModuleManifest.IsValid() [File:D:\build++Fortnite\Sync\FortniteGame\Plugins\ValkyrieFortnite\Source\ValkyrieFortniteEditor\Private\ValkyrieSyncModule.cpp] [Line: 641]  
LogOutputDevice: Error: CreateModuleVersion encountered invalid module manifest – this shouldn’t happen!  
LogOutputDevice: Error: Stack:  
LogOutputDevice: Error: [Callstack] 0x00007ff6e54c2620 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6dc8c68f8 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6dc9027e4 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6dc8d0693 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca727e10 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca73a1a6 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca9a8e25 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca9aff1c UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca9affaa UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca9b0e2d UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6ca9ba824 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ff6e1ecbe92 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ffbf29d257d KERNEL32.DLL!UnknownFunction   
LogOutputDevice: Error: [Callstack] 0x00007ffbf382af08 ntdll.dll!UnknownFunction   
LogValkyrieSyncProject: Error: CreateModuleVersion error: Failure ErrorCode=, Message=, Raw=
