in sequence
after baked to animation
in sequence
after baked to animation
might be buggy in older versions prior to 5.4 depending on how your control rig is setup
if you have a bunch of controlrig layers stacked you can try rebaking it all to an FK control rig maybe before baking out the anim seq
谢谢回复, 我就不中译英了 。我的版本UE5.5preview,用的modular rig,后面我测试了下 发现当帧数少而动作位移较大时就会出现这个问题在sequencer里面也会出现,而且看骨骼是对的但是网格体跟不上感觉像是一个Bug