When ever Actor is moved in editor is there any c++ function to detect it?

I want to running C++ code whenever my actor`s location is changed.

So i Created my code in Onconstructor function to define my code

In OnConstructor code

void AChunk::OnConstruction(const FTransform& Transform)
{
Super::OnConstruction(Transform);
UpdateChunk();
}

.void AChunk::UpdateChunk()
{
GenerateChunk();

UE_LOG(LogTemp, Log, TEXT("Vertics Array Num = %d , Triangles Array Num = %d"), Vertics.Num(), Triangles.Num());

if (Vertics.Num() > 0)
{
	Vertics.Empty();
}

if (Triangles.Num() > 0)
{
	Triangles.Empty();
}

int index = 0;
for (int z = 0; z < ChunkZElements; z++)
{
	for (int y = 0; y < ChunkLineElements; y++)
	{
		for (int x = 0; x < ChunkLineElements; x++)
		{
			index = x + y * ChunkLineElements + z * ChunkLineElementsP2;
			if (ChunkField[index] > 0)
			{
				if (x - 1 >= 0 && ChunkField[index - 1] == 0)
				{
					AddLeftXFace(x - 1, y, z);
				}
				if (y - 1 >= 0 && ChunkField[index - ChunkLineElements] == 0)
				{
					AddRightYFace(x, y - 1, z);
				}
				if (z - 1 >= 0 && ChunkField[index - ChunkLineElementsP2] == 0)
				{
					AddTopFace(x, y, z - 1);
				}

				if (x + 1 < ChunkLineElements && ChunkField[index + 1] == 0)
				{
					AddRightXFace(x + 1, y, z);
				}
				if (y + 1 < ChunkLineElements && ChunkField[index + ChunkLineElements] == 0)
				{
					AddLeftYFace(x, y + 1, z);
				}
				if (z + 1 < ChunkZElements && ChunkField[index + ChunkLineElementsP2] == 0)
				{
					AddBottomFace(x, y, z + 1);
				}
			}
		}
	}
}
MeshCreator->ClearAllMeshSections();
MeshCreator->CreateMeshSection(0, Vertics, Triangles, Normals, UVs, VertexColor, MeshTangents, true);

}

It results Absolutely Nothing… So im trying to checked how many times run the code Onconstructor code and it seems so many times running that code.. thats problem i guess but i don`t know how to figure it out Help me

by the way im not good at english pls dont look it bad :frowning:

Hello! There are several thing about Actor changing its transform. They are several things