I encountered a problem that when I try to destroy large complex objects (for example, a ship model), part of the mesh remains in the air when destroyed. As a rule, these are windows, handrails, in general, everything that has zero thickness. I suppose because of this fact, the engine is not able to physically correctly calculate their fall, so they hang in the air (since they have zero thickness, does that mean they weigh nothing?). How to work around this problem?