# When character’s location enters box trigger, run program

**URL:** <https://forums.unrealengine.com/t/when-character-s-location-enters-box-trigger-run-program/508779>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4-26, Blueprint, question\
**Created:** [March 22, 2022, 5:35am UTC](https://forums.unrealengine.com/t/when-character-s-location-enters-box-trigger-run-program/508779 "2022-03-22T05:35:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Yaklakootmaa2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yaklakootmaa2/32/1194607_2.png) [@Yaklakootmaa2](https://forums.unrealengine.com/u/Yaklakootmaa2)\
**Post date:** [March 22, 2022, 7:24am UTC](https://forums.unrealengine.com/t/when-character-s-location-enters-box-trigger-run-program/508779/2 "2022-03-22T07:24:21Z")

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This was discussed recently in a thread [Overlapping not registered when actor is spawned - #10 by Lorenze](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189/10)

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_[View the full topic](https://forums.unrealengine.com/t/when-character-s-location-enters-box-trigger-run-program/508779)._
