# When being hit by an enemy player character flies back

**URL:** <https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996>\
**Category:** World Creation\
**Tags:** unreal-engine, enemy, Physics, Collision, question\
**Created:** [March 16, 2018, 11:30am UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996 "2018-03-16T11:30:45Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![PanzerGamingStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PanzerGamingStudios](https://forums.unrealengine.com/u/PanzerGamingStudios)\
**Post date:** [March 16, 2018, 11:30am UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/1 "2018-03-16T11:30:45Z")

</div>

Hey guys have attached a link on the video. I am not sure why its doing this. When being hit by an enemy the character pawn flies by by the force of the hit at a crazy distance. I have played around with the capsule settings with collision and still cannot figure it out. Any help would be great. Any ideas??

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/e/2/de206ad35d17ca3b7c27723f1908113c54018c3e.jpeg "Weird issues.") ](https://www.youtube.com/watch?v=-q2EJnEgmho)

---

<div class="post-metadata">

**Author:** ![PanzerGamingStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PanzerGamingStudios](https://forums.unrealengine.com/u/PanzerGamingStudios)\
**Post date:** [March 16, 2018, 11:42am UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/2 "2018-03-16T11:42:51Z")

</div>

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

---

<div class="post-metadata">

**Author:** ![PanzerGamingStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PanzerGamingStudios](https://forums.unrealengine.com/u/PanzerGamingStudios)\
**Post date:** [March 16, 2018, 11:42am UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/3 "2018-03-16T11:42:58Z")

</div>

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

---

<div class="post-metadata">

**Author:** ![PanzerGamingStudios](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PanzerGamingStudios](https://forums.unrealengine.com/u/PanzerGamingStudios)\
**Post date:** [March 16, 2018, 11:43am UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/4 "2018-03-16T11:43:02Z")

</div>

NEver mind guys. I figured it out had the collision set to block all dynamic and changed it to overlap all dymanic

---

<div class="post-metadata">

**Author:** ![Jackiefrost](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jackiefrost/32/479344_2.png) [@Jackiefrost](https://forums.unrealengine.com/u/Jackiefrost)\
**Post date:** [March 16, 2018, 3:17pm UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/5 "2018-03-16T15:17:11Z")

</div>

Should add this to solved.

---

<div class="post-metadata">

**Author:** ![Kane\_Blackmoor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kane\_Blackmoor](https://forums.unrealengine.com/u/Kane_Blackmoor)\
**Post date:** [October 13, 2018, 5:29pm UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/6 "2018-10-13T17:29:10Z")

</div>

Thanks your tip was very useful it solved my problem.

---

<div class="post-metadata">

**Author:** ![twizkiddaxter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@twizkiddaxter](https://forums.unrealengine.com/u/twizkiddaxter)\
**Post date:** [April 8, 2022, 2:05pm UTC](https://forums.unrealengine.com/t/when-being-hit-by-an-enemy-player-character-flies-back/419996/7 "2022-04-08T14:05:37Z")

</div>

Thanks for posting as I have the same issue. Was the ‘BlockAllDynamic’ setting on the enemy weapon or Player Character?
