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When baking an animation made with control rig and sequencer, some bone translations are not captured
Development
Cinematics & Media
ControlRig
,
question
,
unreal-engine
,
Animation
,
Sequencer
theAVALONstudio
(theAVALONstudio)
June 24, 2022, 11:41pm
3
Hi !
I got the exact same problem, did you find any solution to this issue ?
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