I have some issue which I initally thought that wasn’t related to C++ code, but now I think it is.
I explained it originally here:
But if you want a summary: I try to use my custom car model in a project based on the Simple Vehicle template. I spent many hours making sure that I did all the 3d / export / import part properly and I’m pretty sure I did. But when I run the game, the actual wheel collisions, the ones being controlled by the keyboard, that steer, have torque, etc, are not aligned to their bones but in the 0,0,0 of the car instead.
Any idea of what to check or try?