Using Epic’s sample game and then also building my own “wheeled vehicle” the result was the same.
The wheels don’t gradually climb up on an obstacle. The obstacle penetrates the wheel’s circumference until it reaches the center of the wheel, then pops up … this is illustrated in the video.
I expect that this behavior is probably expected by the developers of the “wheeled vehicle class”, and that’s fine, it works for most situations.
I wan’t to have more of a rock climber style experience with my truck, in my game.
I am also aware that I could modify all obstacle collision shapes to give the appearance of the proper “wheel climbing effect”
But what I really want to ask is… Does anyone have any ideas how I could achieve a better wheel (of a “wheeled vehicle”) that climbs obstacles much more like real life?
youtube link : https://youtu.be/0BgPNFBsCIc