Hi - I have an fbx model of a shopping trolley inside a VR Pawn class.
In the real world I have a physical shopping trolley with one of the vive hand controllers attached to it.
I can move the real trolley and the virtual trolley moves in sync.
I would like to get all the trolley wheels on the fbx model to move in sync with the physical movement of the real trolley wheels.
Can this be done within a vr pawn class ?
Should the wheels be rotated in a blueprint based on vive controller movement ?
Any info would be great.