is there something im missing? Cpp has been around for a long time. Theres tons of doc’s books etc. bp’s are fairly easy but really get complicated when the entire game is made of them. The issue with cpp can be sorting through the 35 years of usage, and whats correct and not correct anymore. Also what works in a game and doesnt. I imagine its possible to do almost absolutely everything. How to do it correctly is another question entirely. I can’t think of something that cant be done. Im sure if nasa wanted to they could communicate using ue4 via cpp through cell phones and long range sensors with the space station. I couldnt tell you how they would do that. Im just sure it would be possible.
I believe your looking for this.
Overlap conditions are here. There is also a great example of how its used in cpp with epic example. platformer game.