Whats Wrong with Epic? Dynamic Lighting, GI and Shadows!!

I think the point is well taken that EPIC better solve the problem soon because there are other players to market that are already showing off better solutions. Some don’t have the same user base, some don’t have the same capital but the wild-west of VR is changing all this. It’s being felt more in Los Angeles, San Fran and in the Vancouver where you have the largest contingent of developers across all spectrums of next-gen platform (not consoles) and lighting is where investors are putting their capital. There is a HUGE engine we know who is having a potential to unseat EPIC in several venues from it’s prominence simply because of the way they handle lighting. If you’re behind closed doors of several different second and third round of capital gathering for companies who you’re going to see leading the way in title and entertainment markets, they ask the same questions as MASSIVE did, at the beginning of this thread, but they answer it themselves and say if EPIC cannot do it there is nothing stopping us from talking to those “other” groups and they are. EPIC publically seems to be just fine in how they’re being used. Privately, they’re is a MONSTER PUSH (E.L.E. size PUSH) for EPIC to solve the dynamic lighting issue now. EPIC has to solve the issue within the next 9-12 months or you will see some, as of yet public players, that will be stepping up with better solutions at least that will WOW on the lighting end and they already have a number of huge studios and directors offering 8 and 9k figures at these solutions right now… that are not EPIC because they look better, not because they can solve all the problems but because their lighting holds the frame-rate, is fully dynamic, there is no baking and they have enough of the other issues solved for a reliable platform to give them the solution EPIC can not. So hopefully we’ll see something very soon, or… we’ll see something different very soon :slight_smile: I, for one, need EPIC to get their **** together when it comes to solving the dynamic lighting and GI situation. These are not things that you find in POLYGON or 3DWORLD, you might find them in the “Reporter” or “marketwatch” but most of this is only information inside the large Chinese & west-coast investment firms planting funds in entertainment.