Road tool? you mean landscape spline? I’m aware people ask for spline decals to have proper roads: Unreal Engine Issues and Bug Tracker (UE-13142) and no one is answering the call though.
As for Kite demo, from my perspective (and many others) it was a form of marketing to pull more audience, because you know, majority of the communities are all about open worlds and an AAA engine without any open world support is to be laughed at so they implemented a set of tools to pull people in and say “we have it”. I think the fact that open world support ended right after GDC showcase proves the point. If Epic ever intended to have any proper support for open world then kite demo should’ve been polished to the point it’d run on all PCs of mid range hardware with ~100 frames.
But hey, Epic answered every performance complaints by “It’s a tech demo, not supposed to run well”. I was among the people who also happened to say the same like to complainers, but after a while, let me remind you epic, this is not a tech demo community, this is a game dev community with intention to create games that scale well on vast majority of hardware. Yeah let’s not blame the texture sizes and tri counts we both know that’s not the real issues, the real issues are all those accumulated backlogged bug reports that tend to not align with Epic’s goals to be addressed.
I think the matter of fact is they rushed to have the open world tools for the showcase stage. I don’t see any point in blaming the community for asking the tools they need. If it was for people then the support should’ve been continuous until the tools worked flawless before switching to support VR partners and car manufacturers.
As for graphics, I agree with you graphics isn’t the first factor, but I also believe we’re not discussing graphics in this thread, we’re discussing existing tools and supporting them before adding in new features and changing agendas.