Whats Wrong with Epic? Dynamic Lighting, GI and Shadows!!

[MENTION=202133][/MENTION], Don’t shoot me, I didn’t intend to imply VR is the future. :rolleyes:

Dynamic GI is 1 of the 3 points OP has mentioned. Now while dynamic GI and Epic are worlds away, the other two points which are complaints towards overall dynamic lighting performance are completely valid. Is dynamic lighting one of the most expensive features in every game engine? yes. Is dynamic lighting cost in UE4 reasonable when compared to another engine? no. So in my opinion it’s far better to get the dynamic lighting cost down/fix every backlogged bug report that’s tied to dynamic lighting and more specifically ShadowDepths before implementing any sort of dynamic GI. It’s not far from imagination that SVOGI was removed not only because of the cost SVOGI has, but because how poorly dynamic lighting performs even without dynamic GI.

What calls have they answered?
What open world tool they’ve added that you find unnecessary to have?
How can adding a few basic open world tools in 4.8 be the reason for the issues today? (Considering today’s issues are not positive).

Compare the UE4 release notes with every other game engine release notes. Compare the frequency of updates. Epic is almost one of the fastest in both adding new features and rolling out major updates. The only one issue is, resources are mostly tied up advancing their tool set for car manufacturers, VR partners and generally “partners” which happen to be not in the business of game development. What was shown in last GDC proves it.