# What's the proper way to start/stop an AI character?

**URL:** <https://forums.unrealengine.com/t/whats-the-proper-way-to-start-stop-an-ai-character/472826>\
**Category:** AI\
**Tags:** logic, aicontroller, ai-controller, unreal-engine, artificial-intellige, question\
**Created:** [October 12, 2020, 6:28pm UTC](https://forums.unrealengine.com/t/whats-the-proper-way-to-start-stop-an-ai-character/472826 "2020-10-12T18:28:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Unisink2020](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Post date:** [October 12, 2020, 6:28pm UTC](https://forums.unrealengine.com/t/whats-the-proper-way-to-start-stop-an-ai-character/472826/1 "2020-10-12T18:28:43Z")

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The setup in the image below kinda works, but the “get all actors of class” is going to cause havoc once I add multiple of the same characters. Also, I tried like hell to use stop/start logic nodes but they didn’t do anything.

 ![318442-startstopai.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/2/6/826a5e53714e188cda9a026548a7dfba19130726.jpeg)
