What's the proper way to reference and destroy gameplay cue notify actors?

I was able to find the proper repro step, and it looks like a bug in my version (I have no modification on any engine class)
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I’m able to have a working behavior where the GameplayCue actor gets removed correctly when the Effect is completed if I change my Period in the effect from 0.2s to 0.21s. I can have a broken behavior if my period is 0.1, 0.2, 0.25 0.5 but if I use something else life 0.12, 0.21 or even 0.255 instead of 0.25 then my cue actor gets removed correctly.

I’ll try to dig deeper in the code to understand why,

Regards