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What's the proper way to get the inverse of a rotator? I don't think what I tried is right
Development
Character & Animation
rotator
,
question
,
unreal-engine
Hand_of_Cthulhu
(Hand_of_Cthulhu)
January 10, 2017, 5:59am
2
Have you tried to adding 180 to pitch, roll, and yaw?
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