Hello,
In my game design, I have blueprints for both GameMode and PlayerController. What’s the principle to decide which part of code should be put into which blueprint?
Hello,
In my game design, I have blueprints for both GameMode and PlayerController. What’s the principle to decide which part of code should be put into which blueprint?
You might also ask yourself first, why have you targeted these blueprints? There’s a lot of stuff on youtube that bundles code into these blueprints that has no business being there.
Having said that, game mode is code related to how the game is structured, and controller is code to do with the communication between the person playing the game, and the character.