I see. For a dialog system? Like a telltale style game or maybe fallout?
For something like a dialog system, if there’s a lot of dialogue, I would suggest using a Data Table with String variables and audio cue variables. The thing is, delegates and dispatchers are kind of just like… mailboxes.
BUT it’s possible you could just use a BLUEPRINT INTERFACE instead! That’s KIND of like an array and network of dispatchers! Check that Actor communication link I left above about it, and check this video out!
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