Thanks @Mind-Brain. I’m working on a dialog system for my game, so I really need an array of these things. It doesn’t seem to be possible to make an array of dispatchers, but you can do an array of delegates (at least as function input). However it seems like the only way to get at that is through this hack of dragging a connection onto the input node of a function. So if the type exists, it seems like there should be some way of getting to it to use as an actor variable? But maybe I really should just break out the C++ for this