What's the Best Way to Rotate Star Systems?

Unfortunately, I studied all of this, and my only way out was the theory of probability, because I physically cannot do it any other way in the near future, perhaps this is not the best option, gravity will be created depending on the size of the object, just as if the star is neutron, then it is less likely to have poanetu, I have about 150 such variables on the sheet that will need to be taken into account, and by some miracle and magic transferred to the Unreal, and it is desirable that my RTX 2080 does not burn out in hellish agony