Whats the best way to make a dynamic curtain like in The Evil Within 2?

Hello,

I’ve tried to make dynamic curtains too!

  • Animated (Can be closed via BP)
  • Using Unreal cloth tools
  • Contains bones and physics for collision and animation

You can download it and test it!

It’s not optimised and it contains some artefact. More time is needed to better understand clothes and avoid bending or folding cloth artefact.
You have to tweak the bones mass, physics capsule size to have better reaction when colliding with pawns

It’s a start, I need too some advice to make it better, If you find way to optimize, tell me what’s wrong.

No materials are provided, use your own! :wink: