# What's the best way to make a bullet?

**URL:** <https://forums.unrealengine.com/t/whats-the-best-way-to-make-a-bullet/460739>\
**Category:** Asset Creation\
**Tags:** freeze, lag, bullet, unreal-engine, UE4, question\
**Created:** [January 19, 2020, 6:43pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-make-a-bullet/460739 "2020-01-19T18:43:24Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_c42c298e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_c42c298e](https://forums.unrealengine.com/u/anonymous_user_c42c298e)\
**Post date:** [January 19, 2020, 6:43pm UTC](https://forums.unrealengine.com/t/whats-the-best-way-to-make-a-bullet/460739/1 "2020-01-19T18:43:24Z")

</div>

I make a game about space for android. There are some ways to implement bullet,

1. 2D cross textures that always look at you like a brush in World of Tanks
2. 3D real bullet
3. particles (lasers)

I only need it to be fast and I want no freeze or lags with it. And of course, I need to handle collision.
