Whats the best way to create fog/clouds close to the ground

I found this very nice tip on twitter some time ago, from Unreal’s Chris Murphy, I think it looks great and you can customize it a lot:
Chris Murphy on Twitter: “Volumetric Fog in @UnrealEngine isn’t limited to just one generic density slider. You can actually apply the properties to a material and use objects or particles to set up little artistic fog regions! It’s a great way to quickly add a bit of character to an area. #UETips https://t.co/4hmizE4NI7” / Twitter

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