This is my base state machine configuration:
It works perfectly.
I now want to add 3 types of weapons to the game: Glove type , Rifle Type and Melee
The rifle type isn’t that much fancy, just an additive - idle and recoil- animation on the upper body (on the hand, it just holds the gun - the game isn’t realistic etc)
Same thing applies to the glove: Just an additive - throw bomb and idle - animation on the upper body.
The melee as well how I am going to tie all of this together is what confuses me:
The player can do a 3 hit combo (SwingOne-SwingTwo-SwingThree) as well as a jump attack towards the ground . The jump attack cancels the jump or glide and plays an animation (Start-Loop-End parts, similar to the Jump example on the ThirdPersonProject).
This is what I have in mind:
Do this essentially for everything:
Then, combine everything resulting in a pose just before the aimoffsets
Then, apply aimoffsets respectively:
Thanks in advance!