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whats going on here then?

I am a bit baffled by this. The spawnActor z location is sometimes wrong(spawn 20 … 4 or 5 will be wrong), but if I add the setWorldLocation using the same variable, the actor snaps to the right position. Not a major issue but i’d like to know, why?

thanks Craig.

@craigBeads I’m thinking maybe either something to do with collision, or pivot point?..

@Grot13 atleast its not just me.

​​​​​​​@ClockworkOcean i originally thought collisions but i tried disabling them and spawn is set to ignore collisions anyway. As for pivot point, i would think location would be off for all spawns and would also be off when set world location.thanks anyway!