I don’t understand why I always feel that I am battling gainst sRGB and gamma correction (Which I think play a big factor in my problem).
So I am working on a project and wanted to add a mossy feel to my stone wall but as soon as I started I already had a problem: washed out colors.
Could anyone explain why this is happening, is this how it is supposed to work or am I doing something?
The added picture shows my entire problem:
- Pick a dark green color.
- It gets drastically changed in my material editor.
- Then it gets severely washed out.
Hi Boterkoekje -
Colors outputted by Unreal are all in sRGB color space, which is why the color picker always yields that color even with sRGB unchecked in the color picker. There are known issues that we are currently working on regarding the functioning of the color picker, for now I would not choose any color without having the sRGB tag set to true this will give you a more accurate view of the color.
As for the brightness in your scene, this has to do with how the PBR material (Metallic, Roughness, Specular) are combined to give you a look in the editor. Add to that, the post processing that is calculated in the scene and the color may change based on conditions in your environment.