What would I use to render runtime generated geometry?
My plan is to use the navmesh to generate where an actor can move to in a turn based strategy game. I think ARecastNavMesh::GetPolysWithinPathingDistance used with ARecastNavMesh::GetPolyVerts returns what I’m after (or at least will after I tweak with the shape of the perimeter). The question is, how do I render it!?