Just wondering; I’m pretty ignorant about the ways people go about this sort of thing. My game’s moderate in size, currently a little over 1GB, and although that’ll no doubt grow, I can’t imagine it’ll ever go over, say, 5GB. At this point I’m just hoping to get a few of my friends and family to play and give me some feedback, so bandwidth requirements wouldn’t exactly be huge, although I guess it’d be nice if it was possible to distribute it to a wider audience if I ever managed to persuade a bunch of folks to do some alpha testing.
Any advice would be greatly appreciated, thanks