What would be the best implementation to gather information about the level environment ?

Hello, thanks for you answer. It is not only actor position or whatever it can be anything else but yeah it would be on every tick which seems to me that it would overload a lot the game.

But I think I can counter that because I would like to gather information each time there is an input by the controller. So it would mean that on any input from the controller, I send a notification to every components to push their information to the game mode and then on a specific action, use the data ?

Hope what l’m saying make sense

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