My game concept asks for wide landscapes (not full of characters though - empty and beautiful, moody zones through which the player travels quickly). What would be the best approach to implement NPCs movement? Navmeshes, pathfinding nodes…?
I’m curious here about how can I bake a navmesh that seamlessly covers different streaming levels… Let’s say I have some mountains and a plain in a level. Then I have to load another set of plains and with some hills… How can I make a NPC travel seamlessly from one level/landscape piece to another? Newbie question.
Thanks in advance.