Adventure game in top down perspective.
Long time friend of mine have always talked about game design and theory. We enjoy talking about what makes a game work and what doesn’t, so a window appeared to do it and I said to him, “Hey, let’s make a game.” Then I said, “It’s going to be exceptionally difficult and chances of success are pretty low.” I don’t recall his exact response, but it was along the lines of “so is everything else in life.” So here we are.
My motivation comes from a passion for games and a desire to make it a day job…plus, I really want to move somewhere and build a dev studio…in a treehouse.