Welllllll
I’m not really a game developer but think of myself as an artist and find inspiration from artists like Andy Warhol rather than a CliffyB so my ideals as to video games are driven more by artistic ideology rather than the practical application of a game made for commercial reasons alone.
As typical of most artist I struggled at first to find my media as a form of expression doing the typical traditional forms of art like painting, drawing, sculpting but nothing took hold until I got my first computer, a Vic 20, that would respond back depending on what you input as to whats outputed.
It just kind of click in a Warhol kind of way that instead of painting a picture, mount it on a wall and look at it, one could create the same 2d environment in concept with in 3 dimensional space and run around doing stuff even if it’s walking around an art gallery.
As for a game I’m working on it’s a traditional 1st person shooter in the tradition of a Quake3 mod, with about 30 others with the same interest, and there are still plenty interested in such a game type although not in the tens of thousands, but it is a group I’m happy to be involved with in a Warhol The Factory kind of way.
As for being a commercial developer to be honest I don’t think I would be very good at it as I tend to push the technology as far as I can go and I don’t think there is a market for a game that plays at 5 frames per second.
On the other hand if there is a project that dam the torpedoes full steam ahead count me in.