What stops indies from using illegal software to build their games?

I’ve worked before for indie studios, 10~30 people, where almost everything they used there was pirated software…
When I face a situation like this, I just want to make sure I’m going to leave that place real quick.

I mean, Autodesk KNOWS exactly who you are, where you are and how many pirate copies you have!
It’s in their rights to break into your studio with cops, lawyers, bodyguards… and just send everybody to the nearest police department, really.
A place where you risk yourself under such circumstances will never be a place any professional is willing to work in.