What should be the next step from here?

But even the smallest and simplest of games would be arduous to make for a complete beginner to even start learning. Something as small and simple as pong would take months and months. And worse yet, there is nowhere that explains step by step what to do, where to go, what to bring up, etc., on the UE4 interface to start making such. To put in into perspective, even what I know already so far, I mostly had to teach myself to get more familiar with them. Doesn’t that say something about the community and content available around here? whatever it is, I don’t think it’s very positive.

So they have UE4 free to download for anyone to begin creating, and yet provide pretty much no help as to how to get started, where to go next, or how to proceed depending on one’s goals. Yeah, that’s really swell. That’s like saying someone gives you a whole garage full of equipment, tools, and parts, but they ask you to build a car or truck all by yourself without any previous automotive knowledge.

I think I did find a JRPG template project on the free part of the Unreal marketplace not long ago, and I did download it myself. But what’s not to say it would take an indefinite amount of time to dissect and learn the blueprints and other parts of that? And even if I could import assets from that sample project into another project, I would still have to know how every minutia works.

I know of course I cannot make such a big, intricate, detailed world right away. But no one should have to break their back trying to learn even how to make a bare bones game of pong or pinball.

Cleric, I just checked out that link actually, and it looks rather interesting and promising. I’ll probably look into them more next, thank you. These are the kind of resources that I wish we have more of right here on the Unreal and Epic websites. Hopefully they can provide a little more direction and guidance, especially when much in the Unreal Learning Portal could not.

I am grateful for everyone here for their input, but there’s no doubt that there is a long, grueling path ahead of me (and so many others) regardless. They say that 3D development is a growing and in-demand industry, and they try to invite many new aspiring developers and content creators to get on board, but once they are, they’re left completely to their own with just about no guidance at all. Something has to be done about these, and if these conditions do not improve soon, they could lose so many people with so much potential and possibly a lot of great ideas. I am very, very, disappointed with the Unreal and Epic communities right now… …