If you’ve set up classes in C++ that you blueprint you’ve probably come across situations where you wonder: if I make <this change> in code, how will that affect my existing blueprints? Here are a few examples of things that I have wondered:
When you have many blueprints, sometimes a simple move like renaming a variable can result in much data loss due to a large number of blueprints that used the variable. What kind of situations have you encountered when making code changes, where you wondered about how that would affect existing blueprints? I’m hoping we can use each other’s experience for reference to be able to predict whether a code change would result in data loss/corruption or not. I think turning it into a wiki article at some point would be useful as well.