Instead of using event tick, I think of it like an engine, I start the ignition then the engine runs by itself.
I use the delay as a way to connect the two nodes in a loop and also if I want a delay.
Do you think this is better performance wise? Or would this bring issues?
(I used this for actual code because if I use event tick there were problems, I cannot remember why and don’t have the project anymore, I know it fixed it though.)
(All this script does is move part of my actor upwards at “1” speed on the Z axis)