# What is wrong with the shadows? (SpeedTree)

**URL:** <https://forums.unrealengine.com/t/what-is-wrong-with-the-shadows-speedtree/324155>\
**Category:** Rendering\
**Tags:** speedtree, Shadows, unreal-engine, Lightmap, Lighting, UE4, question\
**Created:** [July 5, 2015, 3:15pm UTC](https://forums.unrealengine.com/t/what-is-wrong-with-the-shadows-speedtree/324155 "2015-07-05T15:15:57Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Greg.Croft](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Greg.Croft](https://forums.unrealengine.com/u/Greg.Croft)\
**Post date:** [July 6, 2015, 6:00pm UTC](https://forums.unrealengine.com/t/what-is-wrong-with-the-shadows-speedtree/324155/2 "2015-07-06T18:00:18Z")

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Hello,

Looks like you perhaps need to increase the shadow resolution on the terrain?

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Or maybe build lighting with at a higher quality (production, etc)?

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